
CryENGINE 3 Materials – Vol 1-3 – An Introduction and Application
English | Resolution: 1280x720(.mp4) | Audio: mp3 112 Kbps | 2.4 Gb
Genre: eLearning/3D
This DVD, along with the other volumes in the series, will provide you with an invaluable amount of information needed to start creating your own production materials in CryENGINE 3 SDK today.
- CryENGINE 3 Materials - Vol 1 - An Introduction and Application
In this first DVD of our series, Helder Pinto starts by studying the materials and examining reference. He then sets up the scene in CryENGINE and gives an overview of the Material Editor. From there Helder shows how to create a golden material, tinted glass material, shattered glass material, car paint material, velvet material, rubber tire material, and a worn and painted metal material.
- CryENGINE 3 Materials - Vol 2 - An Introduction and Application
In this second DVD of our series, Helder Pinto continues where he left off in creating many different material types. Helder starts off by creating a concrete material and then goes into how to create a rusty metal material. From there he creates an amazing brushed chrome material, and marble material. Other materials created are: a bronze material, leather material, wooden material, monitor TV material, and vegetation material. Once the materials are created, he then takes a step back and tweaks them all and also goes over the new filmic HDR tone mapping.
- CryENGINE 3 Materials - Vol 3 - An Introduction and Application
In this third DVD of our series, Helder Pinto goes into more intermediate and advanced topics now that the basic materials are complete. He starts off by talking about parallax occlusion mapping and shows how to create a really nice road material. Helder then creates a decal material, terrain material, edge decals, decals, detail maps, scrolling textures, specularity tricks, and blend layers.
About Helder Pinto
Helder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Helder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Helder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Helder currently works at Crytek in Frankfurt, Germany on Crysis 3.
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