Creating Game Environments in Maya and Photoshop with Adam Crespi
English | Aug 08, 2012 | mov | H264 960x540 | AAC 1 ch 96 kbps | 5 hrs 11 min | 976 MB
Genre: Video Training
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques.